Gameplay primarily consists of two modes: 2D side-scrolling platform gameplay, rendered with 3D visuals (as found in the Sonic Rush and Sonic Rivals series), with seamless shifts to behind-the-back, third-person stages. Sonic Unleashed struggled under the weight of its own power, and it was unanimously agreed that it had previously been released on a console that couldn’t really run the game to its best potential, so it’s somewhat endearing to be able to see it run smoothly on the Xbox Series X/S with the new update. Sonic the Werehog Wii gameplay as seen in the game's 2nd continent, Spagonia.
I can’t wait to track down an Xbox and experience this game for the first time! The story follows Sonic as he attempts to restore the world after his nemesis Doctor Eggman shatters it with a powerful laser to unleash Dark Gaia, an ancient evil, while dealing with having become a 'Werehog', a werewolf-like transformation, which he gains after coming into contact with the energy of Dark Gaia. I’ve been holding out on playing the 360/PS3 version of Sonic Unleashed for over a decade because of the framerate problems. Sonic Unleashed is a 2008 platform video game in the Sonic the Hedgehog series. What a time to be alive /L7n5nxqFcOĮven the in-game cutscenes are in 60fps ? #SONICUNLEASHED #XboxShare /Hf2gVoUFYY Today, 13 years and 2 console generations later, it finally runs at a stable 60 FPS
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Huh? I thought this was already the case? That’s where the videos of it running buttery smooth came from, so wtf is this referring to?Īnd finally, once the update was released… hype. These were followed by an air of confusion considering the game seemed to already get an FPS boost when it first arrived in the Xbox library (this was actually a performance update in November 2020 to reduce lag).